3D Creation Pipeline for Film and Games : Character and Hard model asset Development Blog
Hello to everyone who is reading this. My name is Hriday Kamath V. and this is my first blog ever. This is part of an assignment of blogging my journey of creating my own character at the end of the semester of my Masters course in Computer Animation at Kingston University. I have never gone to this extent of documenting every thought and every move regarding this process. I am excited and nervous but I believe this is important. In order to become a very good designer/animator, there will be things that will make me move from my comfort zone. OBJECTIVE : To document the process of creating my very own character along with a hard model asset. PROCESS : At the time of writing this blog, we are two weeks into our classes and I have realized that I am way out of my depth regarding understanding the software. It has been over a year since the last time I have used any 3d software and I can feel the effects of that. I'm pretty worried about how I will cope with this project. However,...